Technology and science clashed to create
a possibility of a new life.
One man grabbed that opportunity and made
a first living machine - ROBOT.
Other co-workers: Juraj Karkus - SFX & Music Composer, Martin Jaššo - Game Designer, Michal Acler - UX Artist, Ivan Klčo - Programmer, Petr Mentberger - Intro Editor, Mikuláš Florek - Programmer, Marek Zeman - Programmer, Jitka Geršlová - Support, Mexx - Watchdog, Luboš Řídký - Marketing Artist, Milan Doležal - Web Programmer
Aleš Kříž, Aleš Winkler, Andrej Golovkov, Arnošt Schmidt, Daniel Kučera, David Durcak, David Husák, David Odstrčil, David Ryneš, David Šemík, Dominik Jícha, Filip Fischer, Filip Pýrek, Ivo Malý, j.menousek, Jakub Bedecs, Jakub Dlouhý, Jakub Opletal, Jakub Rumler, Jan Güttler, Jan Harrer, Jan Kavan, Jan Klvánek, Jan Klvánek, Jan Rypl, Toužim, Jan Sadílek, Jan Semenec, Jan Valta, Jaromír Möwald, Jaroslav Bucko, Jaroslav Přibyl, Jens Hilgers, Jindřich Novotný, Jiří Horký, Jiří Horký, Jiří Chmelík, Jiří Klimeš, Jiří Maliňák, Jiří Menšík, Jonáš Merxbauer, Josef Forejt, Josef Háb, Josef Marek, Josef Vladík, Jozef Buday, Kamil Králik, Karel Soural, Lukáš Macura, Lukáš Maršík, Lukáš Navrátil, M.Hubík, Marcel Bucala, Marek Fedorov, Marek Kraus, Marek Sýkora, Marek Štefka, Martin Brykner, Martin Kadlec, Martin Kašpar, Martin Remeš, Martin Vala, Matej Janáček, Matej Taraba, Michal,Michal Božík, Michal Černohorský, Michal Ferko, Michal Haško, Michal Hekrdla, Michal Klabník, Michal Stavík, Michal Steinhart, Mikoláš Tuček, Milan Čech, Milan Doležal, Milan Obrtlík, Miroslav Kokeš, Oldřich Kalužnický, Ondrej Sykora, Ondrej Vanek, Ondřej Koubek, Ondřej Mára, Ondřej Rychtář, Ondřej Rychtář, Ondřej Zach, Patrik Klapil, Pavel Barák, Pavel Fadrhonc, Pavel Hlavacek, Pavel Máca, Pavel Sýkora, Peter Demcak, Peter Dendis, Petr Benáček, Petr Kolář, Petr Poláček, Petr Vodak, Radek Karafiát, Radovan Andrej, Richard Pliešovský, Robin Vognar, Roman Kadlec, Roman Ursík, Simon Tejkal, Slovensko, Stanislav Rejthar, t.slappy, Tadeáš Kubá, Tomáš Lenc, Tomáš Zeman, Václav Matoušek, Veronika Poloni, Vladislav Spevak, Vladislav Trnka, Zdeněk Pecha a Zuzana Cinková.
Rest of the founders wanted to stay in the shadows... cunning ninjas!
A big thank you to all 127 crowd-robo-backers
for their support!
Táňa is a person of art and craft. During her journey through artistic expression, new media and game industry she gathered love for games, interactivity and well polished visual style. An avid dog walker and contemplative nature explorer.
Filip is a businessman in nature and gamer in heart. He keeps us on toes between love for the craft and viability of games as products and services. Founder of world successful game company the Pixel Federation, proud father and visually nondiscoverable hard rock/metal fan.
Pavol is both game enthusiats and an experienced game industry journalist. He walks confidently in the shoes of PR, publicity and press while keeping the joy of gaming growing in time. A former chief editor of biggest Slovak game magazine sektor.sk turned freelance to support game devoleprs in the region.
He has been programming games past two years. He participated as a part of team Armored Turtle in Špongia – a republic high school contest in game development.
He has been digging in games and game culture since the first game studies conferences, which he organizes with a group he formed on Masaryk University in Brno. He is attracted by participative marketing, level design and game analytics as well as by quality music and old sci-fis.
He is young developer. He works hard, studies, and researches game industry by thorough field work.
She follows up with 3D models, multimedia art, and realistic visualizations. She is the queen of textures and mapping.
He has been working in game industry since 2003. He takes care of animations and 3D models. His background is in film industry, commercials, and he shares his experience in university in Zlín. He has a crush on our texturer, judging by the wedding ring, he decently forced her to wear.
He is artist, painter and creator of many fantasy arts of world brands. He has been involved in first game studios in Slovakia since 1998. He worked as lead artist, game designer, 2D/3D artist, and sketch artist.
In 2007 he left banking sector and IS development to become a game developer. He worked mainly as a lead scripter on 10 commercial titles, published on 5 platforms (Xbox 360, PlayStation 3, Wii, Wii U, PC).
He believes, that experience he has acquired since 2001 (and mainly because many years of close cooperation with Activision), will help him bring lots of good ideas into the current indie game development. It will also help Fun 2 Robots to become one of the leading players of incoming era of multiplatform indie games. He also believes in the mission of games, his team, and the fact, that anyone can make his dreams come true.